Ted Galaday
Concept Artist and Illustrator
Art Lead
at Big Fish Games, Seattle, WA, March 2006 to August 2008 and June 2009 to Present
Drawn 3: Trail of Shadows
Designed and painted highly polished, parallaxing 2D backgrounds. Designed innovative puzzles. Worked in After Effects to create animated cut scenes.
The Malgrave Incident
Served as Art Director on Nintendo published Wii title. Worked closely with producers at both Nintendo and Big Fish, as well as third party developers to design game environments, cut scenes, and hidden object scenes. Managed 5 artists. Painted dozens of concept art images. Storyboarded and directed animated cut scenes.
Azur (unpublished)
Developed art style for multi player online game. Hired and managed team of four 3D artists. Created environmental and character concept art, as well as finished assets and contributed to game design.
Game Artist
at Babaroga, Chicago, IL, December 2008 to June 2009
Served as primary background artist for Spore 2 "Creatures", a mobile game developed for Electronic Arts. Other titles include a Tiger Woods brand mobile golf game and other mobile games for Zune HD.
Concept Artist
at ADV Films, Houston, TX, December 2002 – January 2004
Designed sci-fi environments and painted color keys in digital and traditional mediums. Created storyboards for an animated film. Generated original character concepts for The Anime Network.
Illustrator, Independent Contractor
1994 –
Working with book publishing and gaming clients to deliver freelance illustration. Clients include Wizards of the Coast, Green Ronin, Fantasy Flight and Fleer.
Software:
Photoshop, Painter – Advanced
Maya, After Effects, Zbrush – Moderate
Education:
BFA, Cornish College of the Arts, Seattle, WA, 2000
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